Colonization

Standard Colonization Process of the UHA (Uninhabited Worlds)
 Outposts are built on every major habitable continent.'''

Each outpost has:
 * A terraforming beacon, this tower alters the atmosphere to improve and stabilize the global climate. It also provides a local bubble of comfort for the outpost.
 * A portal, the primary lifeline for the colonists, allows instant transport to and from Prime.
 * Power generator, a fool-proof power source for the outpost that uses fuel cells from Prime.
 * Admin Building, offices for the Bureaucrats and Civilians managing colonization projects.
 * Lab/Medical, a lab focused on Biological and Geological analysis with a small attached clinic to address minor diseases and injuries.
 * Cafeteria/Meeting Hall, this sizeable building provides meals for the colonists as well as hosts outpost-wide meetings. It also houses a few entertainment terminals with games and movies to pass the time. It is probably the only place in the outpost that all the different classes could be found mingling.
 * Barracks, large dormitories to house the numerous workers of the outpost. Mostly used by the lower classes, the upper classes usually have living quarters attached to the lab or admin office.
 * Hanger, each outpost has been issued two scout-flyers to survey the continent and help identify resources for exploitation as well as future sites for Phase 2 outposts. Each hanger also has space to house and repair the orbital transports that serve the low orbit stations and satellites above the planet.
 * Security Office/Armory/Brig, a large building that houses the offices for the security personnel as well as the weapons (almost all defensive) for the outpost. Also includes a brig to hold a small number of disruptive colonists for the short term.
 * Thaumaturgy Lab, a small tower used to conduct investigations on the dimension’s unique magical qualities.

Goals

 * 1) Establish outposts and determine the biological, ecological, geological, and thaumaturgical state of the dimension.
 * 2) Biological - Determine world's habitability by humans and identify any challenges to human survival.
 * 3) Ecological - Identify and catalogue primary and common life-forms on planet as well as common climate and environmental cycles.
 * 4) Geological - Determine useful elements present in planet's crust and their rarity.
 * 5) Thaumaturgical - Determine what magical energies can be accessed and what methodologies might be used to gain such access.
 * 6) Begin stabilization and improvement (if possible) of global climate for human habitability.
 * 7) Identify resources that would be useful for exploitation by the colony or by Prime.
 * 8) Deposits of rare elements (gold, uranium, silver, etc.)
 * 9) Common habitats for useful life-forms (unique genetic stock, magical life-forms, etc.)
 * 10) Archaeological sites that might point to (and explain) previous sentient habitation.
 * 11) Other materials that possess unique scientific or magical properties.
 * 12) Identify sites for Phase 2 outposts and other places of interest.
 * 13) Ideal settlement sites:
 * 14) Access to fresh water
 * 15) Proximity to building materials
 * 16) Proximity to farm-able land
 * 17) Proximity to useful resources identified in goal 3 above.
 * 18) Planes of interest - sites identified in goal 3 above that would not be useful settlement sites for Phase 2 but may be useful for remote exploitation or possible settlement during Phase 3 or later.
 * 19) Maintain support for orbital stations and satellites studying the world and its local solar system.
 * 20) Once Prime's Colonization Minister (ColMin) approves Phase 2, current outposts will transition to transportation hubs between Prime and Phase 2 outposts.